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LazyTown - Vilamandra: The Lazy Cup

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The Lazy Cup soccer tournament is taking place in LazyTown, and the winner gets a golden trophy and a wish! Everything is on the line when the kids compete in a soccer match against Robbie's team, the Soccerbots. If they don't win the match, their favorite superhero, Sportacus, will be forced to leave town forever. This is a story that captures the spirit of great teamwork and the excitement of a good game.

Bob, el manetes: Scoop's Recruit

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Scoop and Dizzy have spent the night at Bob's old yard in Bobsville to help Wendy with some digging and mixing. The machines all wish that Wendy could come and live out in Sunflower Valley, but realise that she needs to find someone to take over the old yard first. Bob and the rest of team get to work clearing the site for Bob's new yard, and while Wendy repairs a leak at Mr Sabatini's, Scoop resolves to find a new builder to take over the old yard for Wendy. He asks Mr Beasley if he knows any good builders -with no joy. Next he tries the library. The librarian helps by looking in the phone book for builders, but there is only one listed - Bob! Bob, meanwhile, is making good progress on the new yard site -clearing old branches and brambles and recycling them to make chippings for the yard floor. Scoop continues his search until Spud gives him an idea - he can ask Bob's Dad Robert if he knows anyone, he used to be a builder after all. Scoop and Spud call Robert who immediately has a better idea - he'll take the job! Scoop decides to surprise Bob and Wendy with his new recruit. Robert and Dot promise to be there by seven o'clock. Scoop realises that he needs to get Bob to Bobsville pretty smartish! Using his Talkie Talkie he tells Muck to tell Bob that Wendy needs to see him at the old yard at 7. Muck agrees and Scoop heads off to round up Wendy. At the old yard, Scoop waits nervously - hoping that everyone turns up, and on time! Bob and Wendy arrive wanting to know what all the fuss is about. They are amazed to find Robert waiting for them. Bob's Mum and Dad are really looking forward to returning to Bobsville and Robert is especially looking forward to life as a builder again!

Bob, el manetes: Lofty's Shelter

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Today's the day that the machines get to build their brand new shelter. It's going to be built into the side of a hill and made using found materials. Lofty, who slept outside at the old yard, decides that he'd like a place in the new shelter - but doesn't know how to let Bob know. Bob and the Machines get to work and every time Lofty tries to let Bob know that he'd like a place in the machine shelter, he is interrupted. Bob asks Lofty to head back to the old yard in Bobsville to pick up some important plastic sheeting. At the yard, Lofty tries out the old machine shelter, wondering how to let Bob know. On the way back to Sunflower Valley, Lofty encounters a goat. The goat, with the help of some sheep, demonstrates how to ask for what he wants. Lofty, inspired by his new friend Mr Goat, resolves to go straight to Bob and explain the problem, only to find that he's lost! Bob, continuing to build the shelter, starts to worry about Lofty's whereabouts. Lofty meanwhile has, again, turned to Mr Goat for help. Mr Goat leads him in the right direction. Lofty arrives safely at the homestead site. Bob is relieved but surprised when Lofty announces that he'd like a space in the shelter. Bob is more than happy to alter the shelter. Lofty learns that next time he wants something, he just needs to ask. With their new shelter built, Bob realises that they still have one problem to solve. How to keep the shelter's grassy roof trim. It's Lofty's idea to use his new friend Mr Goat!

Bob, el manetes: Bob's Fresh Start

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It's the team's first full day in Sunflower Valley and the machines are all a bit nervous of the mammoth job ahead. All except for Muck who is determined to show that he's not a bit worried. Travis arrives with Bob's new mobile home, along with Stowaway Spud. Bob announces that the very first job in Sunflower Valley will be to build a hardstanding to support the mobile home. It's getting dark and they have no electricity, so Muck volunteers to collect some firewood from the forest. Spud offers to help. With the building job underway, Muck and Spud venture further into the forest, collecting more and more wood until they realise that they are lost. Spud starts to panic and Muck wishes he hadn't pretended to be brave. Back at Bob's mobile home, the team finish the hardstanding. They wonder where Muck and Spud have got to and decide to make a start on the fire with the wood they have to hand. Meanwhile, in the forest, Muck discovers his tracks in the ground. He realises that he's found a way out of the forest! Muck and Spud finally arrive at the camp, and Spud is delighted to find Bob making some yummy toast on the roaring campfire. Muck is sorry that he pretended that he was so brave. Bob assures him that it's alright and they are all a little bit scared -but they are going to have lots of fun too!

Bob, el manetes: Dizzy and the Talkie Talkie

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Bob and the team are drilling a special well at their homestead. The well has its own water tank, which needs to be raised from the ground on rocks. Wendy and Scrambler arrive for the first ever time in Sunflower Valley. Wendy has even brought a surprise - Talkie Talkies - A radio-headset system to help them in Sunflower Valley. Dizzy and Scrambler offer to find some rocks for the tank, taking their Talkie-Talkies with them. Muck can come and collect the rocks when they've found them. Wendy reminds them not to get lost! Lofty, with his new drill attachment, gets to work drilling the well while Scrambler and Dizzy explore the valley. They spot some unusual landmarks on the way -a boulder, a tree stump and some rocks! Dizzy alerts Muck on his Talkie Talkie and tries to guide Muck to their location using the unusual landmarks they saw on the way. Unfortunately, Dizzy gets her directions a little wrong and soon Muck is lost. Back at the homestead, Bob attaches a hand pump to the well and demonstrates how it'll draw water into the tank until it's needed -but now they need Dizzy's rocks! Meanwhile Dizzy has had a great idea. Using her Talkie Talkie, she realises that they both can see a big hill with a cloud on top -she tells Muck to head straight for it. Once reunited, Muck Dizzy and Scrambler realise that they still have to work out how to get home. Dizzy contacts Roley, and by using the same method, quickly guides everyone back to the homestead. The team get to work on the rocky platform for the water tank and soon the job is done!

Marsupilami: Grotox

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Topangadakota, the old Indian witch doctor, does not want to cede his land to Felicia Devort. So she decides to use grotox, a highly-flawed anti-wrinkle cream created by her cosmetic labs, which... makes people age! Stroy and Blueprint pour grotox into pastago, the witch doctor's favorite soup. That night, he shares it with Aunt Diane. The next morning, Hector discovers his aunt has seriously aged overnight. So has Topangadakota. In fact, he's gone completely senile, and he signs over his land in exchange for a keychain. But the worst is yet to come: greedy Marsu eats the leftover soup in the pastago pot and also radically ages. Old and weak, the animal is captured by Stroy and Blueprint. Hector and Mrs. Marsu come to the rescue. They save Marsu, return the land to their rightful owners, Topangadakota and his people, and much to their relief, discover that the effects of grotox are not permanent.

Marsupilami: The Marsupilami at the Palace

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While swimming in the Mushy-Peacho River, the MARSUPILAMI is caught in a fishing net and winds up in the sumptuous kitchens of the "Chiquito Imperial Palace Hotel." He soon makes friends with the chef and his assistant JULIO. JAMES, the maitre d', is not so friendly, however, and the MARSUPILAMI turns the hotel upside down as he is chased all about. The director finally enlists the help of BACKALIVE, but the MARSUPILAMI easily escapes all his traps and returns to the nest with a nice big box of JULIO's cookies.

Martin Mystery: They came from outer space (part 2)

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The rogue alien contacts the Center and wants to do an exchange -- his two alien friends for Billy. MD&J & M.O.M. have a plan to rig the exchange so they can get Billy back safely and trap the other alien. The tides are turned on them, however, and they lose Billy and the two imprisoned aliens. The three aliens, now back together, are able to consume the radioactive material and gain even more power. They begin their plan of draining the Earth of its resources (they even contact a mother ship which hovers nearby). As MD&J try to save Billy, they find out a plethora of information about him - most importantly, that he used to be one of the evil, rogue aliens! Ultimately, thanks to Billy, the aliens are defeated and the Earth is saved. In a b-story, Martin, Diana and Java try to figure out what to get Billy for his birthday. Difficult when they realize that they don't really know him all that well.

Martin Mystery: They Came From Outer Space (Part 1)

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MD&J investigate a bizarre phenomenon where people are waking up to find that they are inexplicably missing minor body parts (a single tooth; a couple of toenails; patches of hair, etc.). As MD&J investigate further, they find a link among the people -- they all work at places that use, in one form or another, radioactive material. When Billy is looped into the investigation, he tells MD&J that this sounds an awful lot like something that once happened on his home planet: rogue aliens, whose energy and scary powers came from the consumption of radioactive material, used his peoples' DNA to integrate themselves into society. From there, they began to destroy his planet and drain it of its resources. Luckily, they were caught and imprisoned. Even though Martin thinks the likelihood of this scenario happening on Earth is remote at best, we see that the aliens (three of them) have, indeed, arrived on this planet and taken on a human form. Billy joins MD&J on their mission and they eventually have a showdown with the aliens - stopping them before they are able to consume the radioactive material and gain power. The Center thinks that they've locked all three aliens up but soon realize that, not only has one escaped, but it has also taken Billy!

Ricky Sprocket: L'Sprocket de soca-rel

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En Ricky està interpretant el paper de dos bessons que els van separar quan van néixer i li està costant molt ficar-se en el paper del que és més pagès. La solució és anar-se'n a passar una setmana a casa d'en Leroy, un cosí pagès del pare que té un fill que no ha estat mai a la ciutat. L'intercanvi està servit, però tindrà unes conseqüències imprevisibles!

Ricky Sprocket: The Lie Detector

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Ricky is shooting a cop flick which features a real life lie detector. His curiosity is piqued and so he decides to bring the lie-detector home from the set to try it out on his family and friends. He soon discovers that everyone around him is not always totally honest and so he vows to always tell the truth, but this ends up upsetting almost everyone.

Ricky Sprocket: El detector de mentides

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En Ricky està rodant "La veritat sempre triomfa", una pel·lícula de policies amb un detector de mentides autèntic. En Ricky, que és curiós de mena, ha decidit emportar-se el detector a casa per provar-lo amb els amics i la família. Avui l'estrella infantil està a punt de descobrir un munt de veritats que ni s'imaginava. La qüestió és si està preparat per sentir-les!

Ricky Sprocket: The Real Sprocket

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Ricky is acting in a movie as twins separated at birth. When he has a hard time relating to the 'country twin,' Leonard suggests he visit his cousin Leroy at the old Sprocket homestead for a taste of old fashioned farming and hard work. Turns out Leroy has a son who's never been to the city before so they swap for a week, with surprising results.

Els imperdibles: Torneig de cavallers

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A "El crac", el dia del seu aniversari, en Joel espera que tot l'equip de la pel·lícula li faci una festa sorpresa, però acaba decebut. Intenta formar part de l'equip dels actors que juguen en una lligueta de bàsquet entre la gent del rodatge i aquests tampoc l'accepten. Picat, decideix apuntar-se al grup dels figurants i bateja l'equip amb el nom d'Els Cools. Pots veure sencer el capítol "La gran colla pessigolla" a: http://www.tv3.cat/el-crac

El crac: El Fede, de "Pop ràpid", un crac "cool"

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El Francesc Ferrer, el Fede de "Pop ràpid", se suma al rodatge d'"El crac" per convidar el Joel a formar part del seu equip de figurants. Al capítol "La gran colla pessigolla" és un dels membres d'Els Cools, l'equip de bàsquet que vol disputar el títol del torneig de Moragues als protagonistes de la nostra gran producció.

La Supermots: Mr. Big's dolls and dollars

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Everyone in town is obsessed with the new Walk&Talk WordGirl doll. There's just one BIG problem: she misuses and misspells words! Vocabulary Words: Constantly, Indignant

La Supermots: Great granny May

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After a salon robbery the conniving Granny May is sentenced to house arrest... with her Mom, Great Granny May. Will house arrest and Granny May's doting mother get in the way of her crazy crime sprees? Vocabulary Words: Doting, Evidence

League of super evil: Henchstrike

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VOLTAR has gone too far! After demanding one too many excruciatingly difficult task from the Henchbots, they decide to... go on strike, refusing to work until Voltar cuts them a little slack. But the Henchbots' strike soon gains ground and henchmen all over town (Red and Doom included!) decide to join them and call it quits! Without minions to assist them, VOLTAR and some of the city's most notorious villains (Skullossus, Evil Stevens, the Cougar, Humongo) are rendered utterly useless! So useless in fact that they fall easy prey to the city's heroes! In the end, it'll be up to Red, Doomageddon, the Henchbots and the city's other Henchmen to save their glorious leaders from the nefarious clutches of good!

League of super evil: Chez Voltar

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VOLTAR and the LOSE boys open a restaurant of gross Doomhound "seasoned" food hoping to trick Metrotownians into eating it! But to everyone's surprise, folks can't get enough of the gross food and Chez Voltar soon becomes the most successful restaurant in town!

League of super evil: Brain freeze

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Red's "brain freeze" from eating a triple scoop ice cream cone too fast inspires Voltar to embrace the yet untapped evil power of ice cream! Voltar commands Frogg to convert the V-Mobile into the evilest ice cream truck ever, giving away free scoops of Frogg's special sub-sub zero ice cream to Super Heroes, Rival villains and innocent Metrotownians! Muhahaha! But the Brain freezing turns Metrotownians into mindless Snowbies!!!
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